Daniel Ahmad on X: "Free to Play is a key driver of PlayStation store consumer spend, now 25% of total PlayStation store revenue. Subscriptions is another key driver, providing value added services
![Play ▶︎ on X: "Sony Q1 2021 "Biggest Revenue ever for Sony during Q1" "Biggest Q1 Revenue ever for PlayStation (and for any platform holder)" https://t.co/tlHBeMQ9WC $SONY #PS5 #PlayStation https://t.co/hLzjPOZKL4" / X Play ▶︎ on X: "Sony Q1 2021 "Biggest Revenue ever for Sony during Q1" "Biggest Q1 Revenue ever for PlayStation (and for any platform holder)" https://t.co/tlHBeMQ9WC $SONY #PS5 #PlayStation https://t.co/hLzjPOZKL4" / X](https://pbs.twimg.com/media/E77kRFVWYAAcgQQ.jpg)
Play ▶︎ on X: "Sony Q1 2021 "Biggest Revenue ever for Sony during Q1" "Biggest Q1 Revenue ever for PlayStation (and for any platform holder)" https://t.co/tlHBeMQ9WC $SONY #PS5 #PlayStation https://t.co/hLzjPOZKL4" / X
Daniel Ahmad on X: "A look at Sony's Game & Network Services segment from a calendar year perspective. In CY2021, this segment generated $24.87 billion in revenue, up 8.9% YoY. Operating Income
![Sony Q3 FY2020 (Oct-Dec) Results - PS5: 4.5m, PS4: 1.4m (LTD: 114.9m) / Record Year for PlayStation / Highest Quarterly Revenue in video game history News | ResetEra Sony Q3 FY2020 (Oct-Dec) Results - PS5: 4.5m, PS4: 1.4m (LTD: 114.9m) / Record Year for PlayStation / Highest Quarterly Revenue in video game history News | ResetEra](https://i.imgur.com/TcUcaTK.png)
Sony Q3 FY2020 (Oct-Dec) Results - PS5: 4.5m, PS4: 1.4m (LTD: 114.9m) / Record Year for PlayStation / Highest Quarterly Revenue in video game history News | ResetEra
![Daniel Ahmad on X: "Here is a breakdown of Sony's Game & Network services division by segment. The core difference is that hardware now accounts for 20% of revenue due to PS5. Daniel Ahmad on X: "Here is a breakdown of Sony's Game & Network services division by segment. The core difference is that hardware now accounts for 20% of revenue due to PS5.](https://pbs.twimg.com/media/E78ydhtXoAgpt5s.jpg:large)
Daniel Ahmad on X: "Here is a breakdown of Sony's Game & Network services division by segment. The core difference is that hardware now accounts for 20% of revenue due to PS5.
![PlayStation 5 Q4 Unit Sales Record Drives All-Time High for Sony's Gaming Division in 2022 With a Couple Caveats – Working Casual PlayStation 5 Q4 Unit Sales Record Drives All-Time High for Sony's Gaming Division in 2022 With a Couple Caveats – Working Casual](https://i0.wp.com/workingcasual.com/wp-content/uploads/2023/05/Sony-FY-2022-Game-Network-Services-Revenue.png?ssl=1)